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[glob2-devel] About gameplay chanegs in alpha15
From: |
Stephane Magnenat |
Subject: |
[glob2-devel] About gameplay chanegs in alpha15 |
Date: |
Mon, 16 May 2005 14:14:21 +0200 |
User-agent: |
KMail/1.8 |
Hello,
Alpha15 introduces several new gameplay changes. We (the core developers) do
not (always) have time to update the documentation. So it would be nice if
the community could help. I will summary here the gameplay changes:
* Before, when any unit was free and had some damage, it went to heal. Now it
waits for more than 10% damages. This helps for explorers smoothness.
* Before, unit heal time was constant. Now it depends on the amount of its
damages.
* Explorers can now attack explorers. They first do 8 damages, but they can
gain experience the same way warrior can. When they have passed through a
level 3 school, they can attack ground. The initial attack force is 8
damages, and they can also gain experience. The difference with warrior here
is that if the target armor is bigger then the damages, the target is left
untouched and no experience is gained.
* Shift v key enable/disable voice chat. v key alone only enables it while
pressed.
* The information about current graphic configuration is displayed in the menu
screen in game.
* The gameplay got tuned.
The rest are bug fix. Expect a bigger number of machine which can run
glob2 :-)
Thanks, have fun,
Steph
--
http://nct.ysagoon.com
- [glob2-devel] About gameplay chanegs in alpha15,
Stephane Magnenat <=