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Re: [glob2-devel] Some feature requests & discussion


From: Emmanuel Eckard
Subject: Re: [glob2-devel] Some feature requests & discussion
Date: Wed, 19 Jan 2005 18:31:10 +0100
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水曜日 19 1月 2005 18:20、Gabriel Walt さんは書きました:
> > It is improbable we implement this in any short time. This would require
> > excessive processing power we are not ready to put into guard areas.
>
> Excessive processing power? Come on - we don't need some perfect
> repartition of the warriors inside the areas... All we would need is to
> find some hack that makes that the units also go to areas that are further
> appart from where all warriors are! What about just a random - when a
> warrior decides to go to a guard area, it choses a radom one that is within
> a distance that can be reached.

What about coupling guard areas with defence flags ? We could either implement 
this directly in the code, or educate the players into doing this (do not 
underestimate the power of the tutorial ! ;) )

>
> > That's true. Note that there is also the prestige one. More details and
> > suggestion on those balancing are open.
>
> Yes right - I forgot prestige. That strategy would also be more fun if
> there's something more "interactive"... Such as what about an upgrade that
> raises the level of prestige the other people must reach to win... Just an
> idea!
>
> Gabriel
>
>
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-- 
Emmanuel Eckard
Ingénieur Physicien dipl. EPFL
Institut de Photonique et Electronique Quantiques
EPFL/SB/IPEQ/GR-FI
Bureau CE 1 631
Tel. +41 21 693 27 05

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