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[glob2-devel] yet another feature request - upgrade speed
From: |
Gabriel Walt |
Subject: |
[glob2-devel] yet another feature request - upgrade speed |
Date: |
Thu, 20 Jan 2005 03:04:23 +0100 |
User-agent: |
KMail/1.7.1 |
Hello,
There's one thing i've forgotten that i think would be cool. That the time a
unit needs to spend in a building is variable. For instance that a unit that
has only 1HP missing stays less time in the hospital than a unit that has
only 1HP left. Same for upgrades: a unit of level2 of walk speed should
remain less time in the level3 walk upgrade building than a unit with level1
walk speed.
This is not a big problem, but still has an impact in the gameplay: I think it
may even lower your efficiency if you have upgrade buidings of different
levels that having only the upgrade buildings of the bigest level. Imagine a
level2 walk upgrade and a level3 walk upgrade side by side. If a unit wants
to upgrade and the level3 building is full it will go to the leve2 upgrade
building and then come out and later go back to the level3 upgrade building
and has to wait there the same time as if it didn't previously go to the
level2 building. Thus units lose their time in le level2 upgrade building,
and the only thing you win is that they are a little bit faster during the
probably not so big time until it finds a place in the level3 building.
So the question is - does the unit win again the lost time (since it walks
faster) in level2 building during the time it's waiting for the level3
building? I dont think so, because that time between the level2 and level3
building is usually not that big, thus the level2 upgrade building probably
reduces your efficiency!! And I don't even speak about the amount of workers
that worked uselessly for that building... So with the current system if you
have a level3 upgrade building and want another level3 upgrade building, you
have to upgrade your second building as fast as possible to be efficient.
But i think that it would be much nicer that a level1 or level2 upgrade
building still brings something to your colony even if there is a level3
building. Thus i'd love to see variable upgrade speeds depending on the level
of the units that enters a building.
Gabriel
- [glob2-devel] yet another feature request - upgrade speed,
Gabriel Walt <=