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Re: [Forge-main] Re: Mecanics
From: |
Ricardo Gladwell |
Subject: |
Re: [Forge-main] Re: Mecanics |
Date: |
15 Nov 2002 09:59:08 +0000 |
On Fri, 2002-11-15 at 02:35, Enrique Perez wrote:
> How should we go about this? I can post anything sent to me on my website, in
> the future I'd like
> to know how people will collaborate in freeroleplay. Putting stuff on the
> mailing list works,
> especially since it will automatically be archived at:
> http://mail.nongnu.org/pipermail/forge-main/
Good question. I think mailing stuff to the mailing list as attachments
is a good idea. Also, I'm more than happy to pubish any FORGE-related
stuff oo the FORGE web site.
> We should eventually have rules for
> fumbling and disaster in general when a modified roll, after implosion or
> because of really low
> skills, goes below a certain number.
My plan is to use success/failure points to create a slidding scale of
critical success/failure or fumbles. For example, a fumble might be 2-3
failure points, whilst a critical failure might be 8-10 failure points.
Yours...
--
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
address@hidden
- Re: [Forge-main] Re: Mecanics, (continued)
- Re: [Forge-main] Re: Mecanics, Ricardo Gladwell, 2002/11/05
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/05
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/09
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/11
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/14
- Re: [Forge-main] Re: Mecanics,
Ricardo Gladwell <=