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Re: [Forge-main] Re: Mechanics
From: |
Ricardo Gladwell |
Subject: |
Re: [Forge-main] Re: Mechanics |
Date: |
13 Nov 2002 15:17:18 +0000 |
As a quick preci of the new system as it stands as a compromise between
all the thoughts posted here:
All rolls are Attribute (old abilities) + Ability (old skills) versus
difficulty of 0-20 (normal human range, higher for heroic or super
campaigns). Criticals are dumped in favour of open-ended success/failure
point system (10+ success points is considered a critical success).
Enrique's excellent suggestion for exploding dice rules are added in the
optional complications section beneath the main task resolution rules. I
suuggest we have both negative and positive exploding dice (a natural
roll of 1 means you roll again and subtract the amount).
--
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
address@hidden
- [Forge-main] Re: Mechanics, (continued)
- [Forge-main] Re: Mechanics, Sisyphus D, 2002/11/04
- Re: [Forge-main] Re: Mecanics, Ricardo Gladwell, 2002/11/05
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/05
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/09
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/11
- [Forge-main] Re: Mecanics, Enrique Perez, 2002/11/14