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[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Sun, 19 Sep 2004 17:16 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040820 
Debian/1.7.2-4
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?NewUnits
 - - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.29
diff -u -r1.29 NewUnits
--- NewUnits    19 Sep 2004 10:47:23 -0000      1.29
+++ NewUnits    19 Sep 2004 15:16:58 -0000
@@ -129,5 +129,4 @@
 < turin > Anyway, i don't thing more specialty ideas are needed... at this 
point, the focus is on the engine and
 player-system interactions, plus completing campaigns, not on new units/new 
unit specialties/new traits. This doesn't
 mean none of these ideas will be used, it just means they probably won't be 
used... especially as most are definitely
-not simple, but no-one cares about my oppinion because I'm a silly little boy 
who no-one cares about :D look at me be
-silly. <- this was written by Turin!
+not simple.






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