[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-wiki-changes] NewUnits
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] NewUnits |
Date: |
Sun, 19 Sep 2004 17:16 +0200 |
UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040820
Debian/1.7.2-4
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?NewUnits
- - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.29
diff -u -r1.29 NewUnits
--- NewUnits 19 Sep 2004 10:47:23 -0000 1.29
+++ NewUnits 19 Sep 2004 15:16:58 -0000
@@ -129,5 +129,4 @@
< turin > Anyway, i don't thing more specialty ideas are needed... at this
point, the focus is on the engine and
player-system interactions, plus completing campaigns, not on new units/new
unit specialties/new traits. This doesn't
mean none of these ideas will be used, it just means they probably won't be
used... especially as most are definitely
-not simple, but no-one cares about my oppinion because I'm a silly little boy
who no-one cares about :D look at me be
-silly. <- this was written by Turin!
+not simple.
- [Wesnoth-wiki-changes] NewUnits, (continued)
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/07
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/07
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/07
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/09
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/17
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/18
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/18
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits,
wiki <=
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/19
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/22
- [Wesnoth-wiki-changes] NewUnits, wiki, 2004/09/22