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[Wesnoth-wiki-changes] PlayingUndead
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wiki |
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[Wesnoth-wiki-changes] PlayingUndead |
Date: |
Sun, 12 Sep 2004 22:04 +0200 |
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Debian/1.7.1-5
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?PlayingUndead
- - - - -
In the hands of a good player, undead can beat anything. They can beat elves in
forest, dwarves in mountains, Woses in
forest, Loyalists on plains... anybody. You just need to know how to do it.
Never believe that undead are underpowered.
They are they best faction, when you know what you are doing.
||You rule the world by default||
Vampire Bats can seize all the villages on the map, literally. The only ones
they can't capture are those guarded by
units. Unless the opponent has several units guarding each village (a MAJOR
waste) then even Vampire Bats can swoop in
and kill a lone unit on a village. It is simply impossible to defend against a
swarm of Vampire Bats well enough to
secure anywhere near half the map.
||Walking corpses are cheap walls||
If your income is greater than 5/2 of the number of units the enemy has, you
win by default. Walking Corses are
impossible for any level 1 unit to kill regularly in one turn. Thus, it takes
about two unit-turns to kill a Walking
Corpse. It also takes only 5 gold to recruit one. Thus, if you have 5 income
for each enemy unit, you are undefeatable.
Your army cannot even be halted; Walking Corpses have reasonable attacks, and
will seize villages even without Vampire
Bat aid.
||Armies marching towards you cannot stop you||
Vampire Bats and Ghosts can assassinate enemy leaders even if an army is
between you and them. If they commit forces to
their own defence, their force is divided and you can strike the attacking
army. If they simply defend, you control all
the villages. If the enemy leader comes with that army, then generate infinite
armise of Walking Corpses and Vampire
Bats, surround them, take all the villages, and wear them down eventually.
||Every unit has an Undead nemesis.||
You just need to attack them with what they are bad against.
Spearman, Bowman, Horseman, Fencer, Elvish Fighter, Elvish Archer, Elvish
Scout, Elvish Shaman, Mage, Orcish Grunt,
Merman, Orcish Archer, Saurian, Wolf Rider, Naga, Gryphon Rider, Poacher,
Dwarvish Thunderer: ||Skeleton||
Bowman, Elvish Archer, Orcish Archer, Poacher: ||Skeleton Archer|| (also
devastates some units the Skeleton does)
Heavy Infantryman, Troll Whelp, Thug, all those stupid Drakes: ||Dark Adept,
Ghost||
Wose, Elvish High Lord: ||Ghoul, Vampire Bat||
Orcish Assassin: ||Any undead unit||
Thief, Dwarves on plains: ||Walking Corpse||. (Thief: kinda hard to backstab,
Dwarves: powerful, but just go around them)
Dwarves in mountains: ||Ghoul||
||See Also||
* AdvancedTactics
- [Wesnoth-wiki-changes] PlayingUndead,
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