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[Wesnoth-wiki-changes] BuildingScenariosAdvanced
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wiki |
Subject: |
[Wesnoth-wiki-changes] BuildingScenariosAdvanced |
Date: |
Sat, 11 Sep 2004 00:10 +0200 |
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Debian/1.6-7
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?BuildingScenariosAdvanced
- - - - -
Index: BuildingScenariosAdvanced
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingScenariosAdvanced,v
retrieving revision 1.14
diff -u -r1.14 BuildingScenariosAdvanced
--- BuildingScenariosAdvanced 5 Jun 2004 14:10:38 -0000 1.14
+++ BuildingScenariosAdvanced 10 Sep 2004 22:10:55 -0000
@@ -1,23 +1,3 @@
-<hr/>
-<table width=100% border=0>
-<tr>
-<td><font size=2>BuildingScenarios</font></td>
-<td><font size=2>BuildingScenariosWML</font></td>
-<td><font size=2>BuildingScenariosSimple</font></td>
-<td><font size=2>BuildingScenariosIntermediate</font></td>
-<td><font size=2>BuildingScenariosAdvanced</font></td>
-</tr><tr>
-<td></td>
-<td><font size=2>BuildingScenariosComments</font></td>
-<td><font size=2>BuildingScenariosSamples</font></td>
-<td><font size=2>BuildingScenariosFAQ</font></td>
-<td><font size=2>BuildingScenariosReference</font></td>
-<td></td>
-</tr>
-</table>
-<hr/>
-
-
Ok, so as you have seen in BuildingScenariosSimple, you can setup what the
human player and AI player start with. From
the ||[side]|| tag listed below you can see we are going to learn some more
interesting things about AI that can be
controlled from there. I'm not going to explain all the keys, just the new
ones.
@@ -67,14 +47,15 @@
may choose. There are also four new keys listed, ||recruitment_pattern||,
||aggression||, ||village_value|| and ||
leader_value||.
-If a scenario is meant to be translated, it must have ids. IDs are used to
represent text in the scenario. A translation
-maps the ID of each
-text in the scenario to a translation text.
+If a scenario is meant to be translated, it must have ids
+(Editor's Note: For 0.8.3 and later, scenarios no longer need IDs.).
+IDs are used to represent text in the scenario.
+A translation maps the ID of each text in the scenario to a translation text.
Example:
[message]
- message="Where are we? Which way now? I am tired of this darkness!"
+ message= _ "Where are we? Which way now? I am tired of this darkness!"
description=Konrad
id=hasty_1
[/message]
@@ -97,7 +78,8 @@
See ReferenceWML for a more complete description of what WML can do.
-
+||See Also||
+* BuildingScenarios
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