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[Wesnoth-wiki-changes] BuildingScenariosAdvanced


From: wiki
Subject: [Wesnoth-wiki-changes] BuildingScenariosAdvanced
Date: Sat, 11 Sep 2004 00:10 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.6) Gecko/20040528 
Debian/1.6-7
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?BuildingScenariosAdvanced
 - - - - -
Index: BuildingScenariosAdvanced
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingScenariosAdvanced,v
retrieving revision 1.14
diff -u -r1.14 BuildingScenariosAdvanced
--- BuildingScenariosAdvanced   5 Jun 2004 14:10:38 -0000       1.14
+++ BuildingScenariosAdvanced   10 Sep 2004 22:10:55 -0000
@@ -1,23 +1,3 @@
-<hr/>
-<table width=100% border=0>
-<tr>
-<td><font size=2>BuildingScenarios</font></td>
-<td><font size=2>BuildingScenariosWML</font></td>
-<td><font size=2>BuildingScenariosSimple</font></td>
-<td><font size=2>BuildingScenariosIntermediate</font></td>
-<td><font size=2>BuildingScenariosAdvanced</font></td>
-</tr><tr>
-<td></td>
-<td><font size=2>BuildingScenariosComments</font></td>
-<td><font size=2>BuildingScenariosSamples</font></td>
-<td><font size=2>BuildingScenariosFAQ</font></td>
-<td><font size=2>BuildingScenariosReference</font></td>
-<td></td>
-</tr>
-</table>
-<hr/>
-
-
 Ok, so as you have seen in BuildingScenariosSimple, you can setup what the 
human player and AI player start with. From
 the ||[side]|| tag listed below you can see we are going to learn some more 
interesting things about AI that can be
 controlled from there. I'm not going to explain all the keys, just the new 
ones.
@@ -67,14 +47,15 @@
 may choose. There are also four new keys listed, ||recruitment_pattern||, 
||aggression||, ||village_value|| and ||
 leader_value||.
 
-If a scenario is meant to be translated, it must have ids. IDs are used to 
represent text in the scenario. A translation
-maps the ID of each
-text in the scenario to a translation text.
+If a scenario is meant to be translated, it must have ids
+(Editor's Note: For 0.8.3 and later, scenarios no longer need IDs.).
+IDs are used to represent text in the scenario.
+A translation maps the ID of each text in the scenario to a translation text.
 
 Example:
 
  [message]
- message="Where are we? Which way now? I am tired of this darkness!"
+ message= _ "Where are we? Which way now? I am tired of this darkness!"
  description=Konrad
  id=hasty_1
  [/message]
@@ -97,7 +78,8 @@
 
 See ReferenceWML for a more complete description of what WML can do.
 
-
+||See Also||
+* BuildingScenarios
 
 
 






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