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[Wesnoth-wiki-changes] DirectActionsWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] DirectActionsWML |
Date: |
Sun, 5 Sep 2004 02:19 +0200 |
URI http://wesnoth.slack.it/?DirectActionsWML
- - - - -
Index: DirectActionsWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/DirectActionsWML,v
retrieving revision 1.7
diff -u -r1.7 DirectActionsWML
--- DirectActionsWML 2 Aug 2004 20:08:38 -0000 1.7
+++ DirectActionsWML 5 Sep 2004 00:19:00 -0000
@@ -9,10 +9,12 @@
are displayed.
If ||result=victory||, the player progresses to the next level;
if ||result=defeat||, the game returns to the main menu.
-These last two are rarely used: ||result=continue|| behaves identically to
||result=victory|| except the player's gold is not reduced to 80%, and it does
not
+These last two are rarely used: ||result=continue|| behaves identically to
||result=victory|| except the player's gold
+is not reduced to 80%, and it does not
bring up a "Victory" message or
the gold changing message (since it doesn't change);
-||result=continue_no_save|| works similarly, except the player is not asked
whether to save the game, and is taken directly to the next scenario without any
+||result=continue_no_save|| works similarly, except the player is not asked
whether to save the game, and is taken
+directly to the next scenario without any
messages.
Unless ||result=defeat||, the following keys can also be used:
* //bonus// whether the player should get bonus gold
@@ -80,9 +82,9 @@
If no unit matches the filter, then a message is displayed and the object is
not removed
* //silent// whether a message should be displayed. Default "no"
* //image// the displayed image of the object
- * //name// displayed below the image
- * //description// displayed right of the image
- * //cannot_use_message// displayed instead of ||description|| if no unit
passes the filter test
+ * //name// (translatable) displayed as a caption of the image
+ * //description// (translatable) displayed as a message of the image
+ * //cannot_use_message// (translatable) displayed instead of ||description||
if no unit passes the filter test
* ||[remove_shroud]|| removes some shroud from the map for a certain side
(only relevant for sides that have shroud=yes).
* //side// (default=1) the side for which to remove shroud
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