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[Wesnoth-wiki-changes] DirectActionsWML


From: wiki
Subject: [Wesnoth-wiki-changes] DirectActionsWML
Date: Sun, 5 Sep 2004 02:19 +0200

URI http://wesnoth.slack.it/?DirectActionsWML
 - - - - - 
Index: DirectActionsWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/DirectActionsWML,v
retrieving revision 1.7
diff -u -r1.7 DirectActionsWML
--- DirectActionsWML    2 Aug 2004 20:08:38 -0000       1.7
+++ DirectActionsWML    5 Sep 2004 00:19:00 -0000
@@ -9,10 +9,12 @@
 are displayed.
 If ||result=victory||, the player progresses to the next level;
 if ||result=defeat||, the game returns to the main menu.
-These last two are rarely used: ||result=continue|| behaves identically to 
||result=victory|| except the player's gold is not reduced to 80%, and it does 
not
+These last two are rarely used: ||result=continue|| behaves identically to 
||result=victory|| except the player's gold
+is not reduced to 80%, and it does not
 bring up a "Victory" message or
 the gold changing message (since it doesn't change);
-||result=continue_no_save|| works similarly, except the player is not asked 
whether to save the game, and is taken directly to the next scenario without any
+||result=continue_no_save|| works similarly, except the player is not asked 
whether to save the game, and is taken
+directly to the next scenario without any
 messages.
 Unless ||result=defeat||, the following keys can also be used:
   * //bonus// whether the player should get bonus gold
@@ -80,9 +82,9 @@
 If no unit matches the filter, then a message is displayed and the object is 
not removed
   * //silent// whether a message should be displayed. Default "no"
   * //image// the displayed image of the object
-  * //name// displayed below the image
-  * //description// displayed right of the image
-  * //cannot_use_message// displayed instead of ||description|| if no unit 
passes the filter test
+  * //name// (translatable) displayed as a caption of the image
+  * //description// (translatable) displayed as a message of the image
+  * //cannot_use_message// (translatable) displayed instead of ||description|| 
if no unit passes the filter test
 * ||[remove_shroud]|| removes some shroud from the map for a certain side
 (only relevant for sides that have shroud=yes).
   * //side// (default=1) the side for which to remove shroud





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