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[Pingus-CVS] r2919 - branches/pingus_sdl
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r2919 - branches/pingus_sdl |
Date: |
Wed, 15 Aug 2007 00:00:34 +0200 |
Author: grumbel
Date: 2007-08-15 00:00:33 +0200 (Wed, 15 Aug 2007)
New Revision: 2919
Modified:
branches/pingus_sdl/TODO
Log:
- removed fixed issues
Modified: branches/pingus_sdl/TODO
===================================================================
--- branches/pingus_sdl/TODO 2007-08-14 21:53:51 UTC (rev 2918)
+++ branches/pingus_sdl/TODO 2007-08-14 22:00:33 UTC (rev 2919)
@@ -48,8 +48,6 @@
- surface-background dimming isn't implemented (i.e. a transparent
fillrect over the background surface to change its color)
-- in old levels the exits float high up in the air (conversion likely wrong)
-
- update INSTALL.* file
- remove all the remaining unneeded debuging std::cout's
@@ -68,15 +66,9 @@
them being animated and stuff like that), we however don't have
seperate colmask for those images
-- scaling code could be a bit cleaned up, i.e. no load sprite,
- get_surface, Blitter::scale, set_surface, make it something simplyer
-
- convert all levels and check all classic levels for issues (run
branches/pingus_sdl/contribl/levelconvert.sh from SVN toplevel dir)
-- liquid's old-width-handling isn't handled by sexpr, but is needed
- for some levels, conversion script should convert
-
- Liquids/water is 32, others are 64, this is causing trouble with the
collision map
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