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[Pingus-CVS] [Bug #1573] 'Runner' action would be nice
From: |
nobody |
Subject: |
[Pingus-CVS] [Bug #1573] 'Runner' action would be nice |
Date: |
Fri, 01 Nov 2002 07:23:54 -0500 |
=================== BUG #1573: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1573&group_id=2184
Submitted by: grumbel Project: Pingus
Submitted on: 2002-Nov-01 13:23
Category: Game Engine Severity: 5 - Major
Bug Group: Feature Request Resolution: None
Assigned to: None Status: Open
Release: 0.5.0-CVS Platform Version: None
Planned Release: 0.6.0
Summary: 'Runner' action would be nice
Original Submission: Having a 'Runner' action could be yet another way to
seperate a Pingu from a larger group of Pingus. Runner action should behave
something like this:
* Just like a walker only two to three times as fast as a walker (a simple
wrapper class around walker would be enough for this)
* make the pingu faster forever, taking effect on all actions, not just the
walking one. (this would require some tweaking in Pingu::set_action())
* make it similar to the slider, so a pingu would start to run till it reaches
a wall, then bounche of there and turn back into a normal walker.
Not sure which of the three posibilities would be best, just an idea, the last
one would need a new sprite, the other would be ok with the current sprites.
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For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1573&group_id=2184
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