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Re: [Openexr-devel] Multi-channel speed
From: |
Piotr Stanczyk |
Subject: |
Re: [Openexr-devel] Multi-channel speed |
Date: |
Wed, 12 Dec 2012 00:32:52 +0000 |
I presume this is with a v1 branch. Alas, there is not too much that can be
done.
V2 has support for multiparts so grouping those channels into separate parts
would be the way to go. In such a case the library can simply skip over the
parts that you are not requesting.
Piotr
________________________________________
From: address@hidden address@hidden on behalf of Brendan Bolles address@hidden
Sent: 11 December 2012 16:28
To: address@hidden
Subject: [Openexr-devel] Multi-channel speed
A colleague of mine ran some tests using playexr. He had one EXR sequence
containing just the regular RGB channels and another with 43 additional
channels added.
Maybe it will come as no surprise that the multi-channel files play much
slower, by a factor of 8 in this case.
Is this the unavoidable result of the way channels are interleaved in an EXR
file? Are there any strategies to speed things up?
Brendan
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