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Re: [Lynx-dev] rendering — (0x97)
From: |
Thorsten Glaser |
Subject: |
Re: [Lynx-dev] rendering — (0x97) |
Date: |
Mon, 29 Jun 2020 20:17:18 +0000 (UTC) |
David Woolley dixit:
> If it is the document character set I'm not sure how one should
> interpret that for variable length codes.
Right…
| 4.1 Character and Entity References
|
| [Definition: A character reference refers to a specific character in
| the ISO/IEC 10646 character set, for example one not directly
| accessible from available input devices.] Character Reference
|
| [66] CharRef ::= '&#' [0-9]+ ';'
| | '&#x' [0-9a-fA-F]+ ';' [582][WFC: Legal Character]
I stand corrected.
Sorry, my mind’s on two different projects right now,
//mirabilos
--
22:20⎜<asarch> The crazy that persists in his craziness becomes a master
22:21⎜<asarch> And the distance between the craziness and geniality is
only measured by the success 18:35⎜<asarch> "Psychotics are consistently
inconsistent. The essence of sanity is to be inconsistently inconsistent
- Re: [Lynx-dev] rendering — (0x97), (continued)
- Re: [Lynx-dev] rendering — (0x97), Thorsten Glaser, 2020/06/28
- Re: [Lynx-dev] rendering — (0x97), Thomas Dickey, 2020/06/28
- Re: [Lynx-dev] rendering — (0x97), David Woolley, 2020/06/28
- Re: [Lynx-dev] rendering — (0x97), Halaasz Saandor, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97), Thorsten Glaser, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97), Mouse, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97), Thorsten Glaser, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97), Halaasz Saandor, 2020/06/30
- Re: [Lynx-dev] rendering — (0x97), David Woolley, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97), David Woolley, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97),
Thorsten Glaser <=
- Re: [Lynx-dev] rendering — (0x97), Mouse, 2020/06/29
- Re: [Lynx-dev] rendering — (0x97), Halaasz Saandor, 2020/06/30
- Re: [Lynx-dev] rendering — (0x97), David Woolley, 2020/06/30
- Re: [Lynx-dev] rendering — (0x97), Mouse, 2020/06/30
Re: [Lynx-dev] rendering — (0x97), russellbell, 2020/06/29