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Re: 3DLDF


From: Laurence Finston
Subject: Re: 3DLDF
Date: Sat, 14 Aug 2004 21:39:47 +0200
User-agent: IMHO/0.98.3+G (Webmail for Roxen)

Hans Aberg:

> 
> So somehow, one should perhaps be able to build such a polyhedron object
> directly. (A graphics term that comes to my mind is "anti-aliassing" or
> "anti-aliasing", which perhaps can be searched for on the Internet.)
> 

Anti-aliasing refers to a technique or techniques for improving the digitized
representation of non-horizontal and non-vertical lines and curves.  I've
never heard it used in other contexts.

Laurence



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