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Re: 3DLDF
From: |
Laurence Finston |
Subject: |
Re: 3DLDF |
Date: |
Sat, 14 Aug 2004 21:39:47 +0200 |
User-agent: |
IMHO/0.98.3+G (Webmail for Roxen) |
Hans Aberg:
>
> So somehow, one should perhaps be able to build such a polyhedron object
> directly. (A graphics term that comes to my mind is "anti-aliassing" or
> "anti-aliasing", which perhaps can be searched for on the Internet.)
>
Anti-aliasing refers to a technique or techniques for improving the digitized
representation of non-horizontal and non-vertical lines and curves. I've
never heard it used in other contexts.
Laurence
- Re: Union Type Object problem, (continued)
- 3DLDF, Hans Aberg, 2004/08/12
- Re: 3DLDF, Laurence Finston, 2004/08/12
- Message not available
- Re: 3DLDF, Hans Aberg, 2004/08/13
- Re: 3DLDF, Laurence Finston, 2004/08/13
- Re: 3DLDF, Hans Aberg, 2004/08/13
- Re: 3DLDF, Laurence Finston, 2004/08/14
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Laurence Finston, 2004/08/14
- Message not available
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF,
Laurence Finston <=
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Laurence Finston, 2004/08/14
- Message not available
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Hans Aberg, 2004/08/15
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Frank Heckenbach, 2004/08/13
- Re: 3DLDF, Hans Aberg, 2004/08/13
- Re: 3DLDF, Frank Heckenbach, 2004/08/13
- Re: 3DLDF, Hans Aberg, 2004/08/14
- Re: 3DLDF, Frank Heckenbach, 2004/08/14