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Re: [Gnump3d-devel] Debugging plugins


From: Steve Kemp
Subject: Re: [Gnump3d-devel] Debugging plugins
Date: Mon, 4 Jul 2005 06:11:13 +0100
User-agent: Mutt/1.5.9i

On Sun, Jul 03, 2005 at 09:32:13AM -0700, Michael Rensing wrote:
> Is there a way to run playlist.pm so that I can test it without having 
> to recompile and examine the html? It generates some trivial errors in 
> html standards, and I'd like to be able to test a few things by adding 
> some debugging printout lines.

  You don't need to recompile, or even restart the server.

  Each plugin is re-loaded from /usr/share.../plugins/ when 
 requested, so if you run `make install` you can edit the installed 
 copy and make changes "live".

  If you put print statements in the code they'll end up in whatever
 error logfile you've got setup, so simple examine that to see errors.

  If that doesn't suffice you can also examine the loaded code
 via the 'eval' call in bin/gnump3d2, but that'd be more effort
 and would require restarting the server to see changes.

Steve




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