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Re: [Gnu3dkit-dev] G3DRenderer.h
From: |
Philippe C . D . Robert |
Subject: |
Re: [Gnu3dkit-dev] G3DRenderer.h |
Date: |
Sun, 23 Mar 2003 18:37:24 +0100 |
On Sunday, March 23, 2003, at 05:04 Uhr, Brent Gulanowski wrote:
For me, the issue then is, how do I not waste the work done by
compilation? Can the system leverage that in some other way? What
form ought one to compile a sub-tree into? (What forms are there?)
BTW, I'm asking these q's out loud, not asking you to answer them. >>> :)
What do you mean by "not wasting work done by compilation"?
The creation of the optimized rep. It has to be performed every time
the scene is loaded, and definitely each time the application is run.
What if the optimization work is time-consuming? A parametric object
getting converted into polygons? Hundreds of such conversions? How do
you save the results of work done by the renderer? Would you rather
something that involved be done by the application? Is it enough to
say that, if the application wants to preserve the results of any
calculations, then it has to do such calculations itself, for the sake
of consistency and simplicity?
You can of course imagine both scenarios, on one side the core 3DKit
which optimises structural scene graph data at runtime and on the other
side applications which perform scene optimisations at a higher level.
Both are valid and powerful techniques and both are required. It will
furthermore be possible to optimise a scene graph and encode it
afterwards (in this optimised state) for later usage.
-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip
- Re: [Gnu3dkit-dev] G3DRenderer.h, (continued)
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Gerard Iglesias, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/23
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/23
- Re: [Gnu3dkit-dev] G3DRenderer.h,
Philippe C . D . Robert <=
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/23
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/23