On Sunday, March 16, 2003, at 02:36 PM, Philippe C.D. Robert wrote:
My question about G3DGeometry is answered. The geometry classes will
stay in the scene graph, and access the renderer through the drawing
commands. Will you have geometry classes that work in parallel with
the interface groups (polygons, points, curves, quadrics, blobby,
subdivision, patches, producedural)?
Yes, there will be such classes. BTW it is the renderer action which
accesses the data (geometry, shaders, ... ), not the other way >> around!
Erm, all I want to know is, who sends the messages to the renderer?
Who calls the methods in the renderer API? The "action"? What class
exists which represents an action? Does this class act as the brains,
first asking the scene for its data, then passing it to the renderer
via the RenderMan-style interface which you have produced?