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[Gnu3dkit-dev] G3DRenderer.h
From: |
Brent Gulanowski |
Subject: |
[Gnu3dkit-dev] G3DRenderer.h |
Date: |
Fri, 14 Mar 2003 16:43:12 -0500 |
I am excited and pleased to see this interface, since to me, this is
where everything must start, because all other components and classes
must acknowledge it and speak to it.
My question about G3DGeometry is answered. The geometry classes will
stay in the scene graph, and access the renderer through the drawing
commands. Will you have geometry classes that work in parallel with the
interface groups (polygons, points, curves, quadrics, blobby,
subdivision, patches, producedural)?
Small edits required, as follows.
typos:
- (void)worlBegin; // should be worldBegin?
// RtVoid RiWorldBegin(void);
- (void)worlEnd; // should be worldEnd?
// RtVoid RiWorldEnd(void);
Brent Gulanowski address@hidden
--
Fusion power is the energy of the future, and always will be!
- [Gnu3dkit-dev] G3DRenderer.h,
Brent Gulanowski <=
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Gerard Iglesias, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/16
- Re: [Gnu3dkit-dev] G3DRenderer.h, Philippe C . D . Robert, 2003/03/23
- Re: [Gnu3dkit-dev] G3DRenderer.h, Brent Gulanowski, 2003/03/23