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Re: [Gnu3dkit-dev] Strings and parameter lists
From: |
Gerard Iglesias |
Subject: |
Re: [Gnu3dkit-dev] Strings and parameter lists |
Date: |
Mon, 10 Feb 2003 20:54:22 +0100 |
On Monday, February 10, 2003, at 08:37 PM, Philippe C.D. Robert wrote:
Is your plan to design/implement a "RIB loader" which creates a 3DKit
scene graph from a RIB file or are you planning to come up with a
"stream processor" which feeds the RIB to the renderer of choice
directly?
My plan is to have RIB as a file format for 3DKit, hence it does mean
RIB --> 3D scene editable....
What do you think.
In the meantime, maybe the design of the parser would permit to build
what we want from the RIB file.
In fact I am using this target to combine 3Dkit test plus something
very very usefull.
If we come with an open source RIB file format parser enough generic ...
Well, to me it is not a question of speed but more of design
philosophy. It is a different style to use dictionaries for argument
passing than C argument lists. But I agree that we should use
dictionaries, and if we find out that the programming model becomes
too cumbersome (or too slow) to use then we can still change it in the
implementation phase.
Perfect :)
Gerard