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Re: [Gnu3dkit-dev] OGL 2.0 shading


From: Brent Gulanowski
Subject: Re: [Gnu3dkit-dev] OGL 2.0 shading
Date: Sun, 26 Jan 2003 19:40:15 -0500


On Saturday, January 25, 2003, at 09:41  AM, Philippe C.D. Robert wrote:

Hi,

did someone play with the shader compiler of the OGL 2.0 proposal form 3DLabs? If yes, could this be used as foundation or starting point for our shader compiler?

I'm afraid I will not be helping with shaders; that's deeper than I can go for a while yet.
-Phil

PS: I did not get any feedback wrt the posted headers so far. Are they not sufficient to talk about the overall new design (philosophy)?

Sorry about that. I'll post something later tonight.

Brent Gulanowski
--
Mac game development news and discussion
http://www.idevgames.com





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