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Re: [Gnu3dkit-dev] OGL 2.0 shading
From: |
Brent Gulanowski |
Subject: |
Re: [Gnu3dkit-dev] OGL 2.0 shading |
Date: |
Sun, 26 Jan 2003 19:40:15 -0500 |
On Saturday, January 25, 2003, at 09:41 AM, Philippe C.D. Robert wrote:
Hi,
did someone play with the shader compiler of the OGL 2.0 proposal form
3DLabs? If yes, could this be used as foundation or starting point for
our shader compiler?
I'm afraid I will not be helping with shaders; that's deeper than I can
go for a while yet.
-Phil
PS: I did not get any feedback wrt the posted headers so far. Are they
not sufficient to talk about the overall new design (philosophy)?
Sorry about that. I'll post something later tonight.
Brent Gulanowski
--
Mac game development news and discussion
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- [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/25
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/25
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Brent Gulanowski, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/31
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/31
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/31
Re: [Gnu3dkit-dev] OGL 2.0 shading,
Brent Gulanowski <=