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Re: [Gnu3dkit-dev] OGL 2.0 shading
From: |
Philippe C . D . Robert |
Subject: |
Re: [Gnu3dkit-dev] OGL 2.0 shading |
Date: |
Sun, 26 Jan 2003 17:43:00 +0100 |
On Sunday, January 26, 2003, at 12:16 Uhr, Gerard Iglesias wrote:
Maybe the G3DCamera would be able to be present in a 3D scene, as a 3D
node ? Maybe not a simple 3D note pointing to the camera will do the
trick, but I like the idea of a camera being a graphic node ?
I don't like this concept too much, although I am aware that many scene
graphs use it. Why do you think it should be done this way?
But it should be possible to control the camera using a scene
transformation matrix.
-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip
- [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/25
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/25
- Re: [Gnu3dkit-dev] OGL 2.0 shading,
Philippe C . D . Robert <=
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Brent Gulanowski, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/31
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/31
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/31
Re: [Gnu3dkit-dev] OGL 2.0 shading, Brent Gulanowski, 2003/01/26