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Re: [Gnu3dkit-dev] OGL 2.0 shading


From: Philippe C . D . Robert
Subject: Re: [Gnu3dkit-dev] OGL 2.0 shading
Date: Sun, 26 Jan 2003 17:43:00 +0100

On Sunday, January 26, 2003, at 12:16  Uhr, Gerard Iglesias wrote:
Maybe the G3DCamera would be able to be present in a 3D scene, as a 3D node ? Maybe not a simple 3D note pointing to the camera will do the trick, but I like the idea of a camera being a graphic node ?

I don't like this concept too much, although I am aware that many scene graphs use it. Why do you think it should be done this way?

But it should be possible to control the camera using a scene transformation matrix.

-Phil
--
Philippe C.D. Robert
http://www.nice.ch/~phip





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