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Re: [Gnu3dkit-dev] OGL 2.0 shading
From: |
Gerard Iglesias |
Subject: |
Re: [Gnu3dkit-dev] OGL 2.0 shading |
Date: |
Sun, 26 Jan 2003 00:16:01 +0100 |
On Saturday, January 25, 2003, at 03:41 PM, Philippe C.D. Robert wrote:
did someone play with the shader compiler of the OGL 2.0 proposal form
3DLabs? If yes, could this be used as foundation or starting point for
our shader compiler?
I don't know yet, working on GeometryKit and looking at RenderKit
headers....
And I have contacted a friend of mine to work with me on a RIB file
format parser, we are investigation this field...
PS: I did not get any feedback wrt the posted headers so far. Are they
not sufficient to talk about the overall new design (philosophy)?
It is enough to start working concretaly on it.
This is the graph donne by Omnigraffle :
RenderKit.pdf
Description: Adobe PDF document
Maybe the G3DCamera would be able to be present in a 3D scene, as a 3D
node ? Maybe not a simple 3D note pointing to the camera will do the
trick, but I like the idea of a camera being a graphic node ?
More later.
Best regards
Gerard
- [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/25
- Re: [Gnu3dkit-dev] OGL 2.0 shading,
Gerard Iglesias <=
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Brent Gulanowski, 2003/01/26
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/31
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Gerard Iglesias, 2003/01/31
- Re: [Gnu3dkit-dev] OGL 2.0 shading, Philippe C . D . Robert, 2003/01/31
Re: [Gnu3dkit-dev] OGL 2.0 shading, Brent Gulanowski, 2003/01/26