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[Gnu3dkit-dev] OGL 2.0 shading


From: Philippe C . D . Robert
Subject: [Gnu3dkit-dev] OGL 2.0 shading
Date: Sat, 25 Jan 2003 15:41:20 +0100

Hi,

did someone play with the shader compiler of the OGL 2.0 proposal form 3DLabs? If yes, could this be used as foundation or starting point for our shader compiler?

-Phil

PS: I did not get any feedback wrt the posted headers so far. Are they not sufficient to talk about the overall new design (philosophy)?
--
Philippe C.D. Robert
http://www.nice.ch/~phip





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