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Re: [Gnu3dkit-dev] Another project to compare ourselves to
From: |
Brent Gulanowski |
Subject: |
Re: [Gnu3dkit-dev] Another project to compare ourselves to |
Date: |
Fri, 8 Nov 2002 21:54:52 -0500 |
I wish I could read their whole site and comment on it right away --
but it's too involved and too intense! We owe it to ourselves to do a
comprehensive review of both the current literature and the current
landscape of existing open projects and do a detailed examination of
what we want to accomplish in this context. Certainly things will
change and we won't be able to keep up with everything, but if we
aren't informed about where things are now, we can be sure that what we
do won't have a long life-span.
Verse looks very intriguing, and reminds me of a lot of the ideas I've
been mulling over for the last six months to a year (all of which are
FAR outside of my current development abilities, but well within
current technology). This only intensifies my interest in considering a
long-term scope for this project. We really have to know how far we can
go, and what we expect/hope will happen after 3DKit -- as it is planned
now -- reaches maturity.
The possibilities (temporarily ignoring the complexities) of 3D
environments, Aritificial Intelligence, and distributed computing are
still beyond what most of us have considered. What I would love to do
is spec out a realistic component of some kind of extended virtual
environment network -- just a small piece that we can build, but with
the expectation of more radical extensions in the three to six year
timeframe.
Damn, it's scary to see that there really are many developers with
ideas at least as radical as my extreme sci-fi ideas -- except that
they are *building* the damn things *today*. And building them
open-source, too.
B
On Friday, November 8, 2002, at 07:05 PM, Lyndon Tremblay wrote:
If we wanted to make an ever more complex and powerful network-enabled
3D graphics authoring system, there is Verse at
http://verse.sourceforge.net/
While it is mainly a network protocol and not much use for 3DKit
itself, it's architecture in general might be of interest. Next
generation Blender has some ties with it, I believe.
--Lyndon
On 2002-11-08 15:07:06 -0500 Brent Gulanowski
<address@hidden> wrote:
Phil et al,
I have just been looking at the OGRE 3D Engine web page. I wonder if
you have looked at it yet
http://ogre.sourceforge.net
Very interesting, esp. that the lead developer is very design-focused
(class overview:http://ogre.sourceforge.net/images/overview.png).
System looks like it's going to be quite nice, and is progressing
well. Uses plug-ins for both renderers and scene managers (analogous
to scene class proposed for G3D?).
I think it would be valuable to analyze the design of some other
engines and see where they have succeeded and where they have failed,
in light of their objectives and in relation to our objectives.
Ciao,
--
Brent Gulanowski address@hidden
http://inkubator.idevgames.com/
Working together to make great software.
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--
Brent Gulanowski address@hidden
http://inkubator.idevgames.com/
Working together to make great software.