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Re: [Gnu3dkit-dev] Optimization suggestion
From: |
Philippe C . D . Robert |
Subject: |
Re: [Gnu3dkit-dev] Optimization suggestion |
Date: |
Mon, 7 Oct 2002 08:20:43 +0200 |
Hi,
this is done by the G3DLODGroup class. Please have a look at it, there
is still plenty to do in this respect!
Sorry for still not uploading the latest sources to the CVS, I really
try to bring the sources in a shape which is somehow clean, but
currently I do have very little spare time. Please base your work on
0.3 then, it will not be too hard to incorporate it into 0.4 later!
-Phil
PS: If you do not care about having a tree which does *not* work then I
could upload it today or tomorrow. Let me know!
On Montag, Oktober 7, 2002, at 02:38 Uhr, Matt Brandt wrote:
I'm going off the source to the 0.3.1r2 version or the G3DKit so maybe
this is already in the new stuff. What I'm thinking is some way to
have multiple representations of a scene that automatically switch
depending on the distance to the camera. This would be most useful for
games and programs that need full speed rendering. It could be done as
a subclass of G3DScene (maybe G3DMultiScene or something similar) or
it could just be built into G3DScene itself.
In a typical application there might be one representation that is
just a pre-rendered texture on a surface or a sphere and another that
has 3D details. The details could be nested G3DScenes that switch from
pre-rendered representations to full 3D when the camera gets within
their detail sphere.
There shouldn't be any limit on the complexity of each representation,
but I'm not sure I see a need for more than two levels of detail per
scene.
What do you guys think?
Matt
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Philippe C.D. Robert
http://www.nice.ch/~phip