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Re: [glob2-devel] hi
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] hi |
Date: |
Sun, 30 Dec 2012 20:51:01 -0400 |
Project is dead as far as I know.
Brad
On Sun, Dec 30, 2012 at 3:50 PM, whereis Mykake
<address@hidden> wrote:
> Hi friends,
>
> I am very new to the gaming world. Been in IT for more than 15 years, but
> never in to Games.
> Also i am new to open source project.
> I am mainly in to scripting languages, but got in to c++ about 6 months
> back. C++ is amazing. It fits to my personality.
> I was looking in to c++ good medium size open source project on Linux and i
> found glob2.
>
> Amazing game. It has most of the things i was looking for.
> Exactly: No heavy graphics, strategy based, AI driven, no micromanagement,
> c++ specific, OO driven, and Linux.
>
> Just curious to know how active this project is from development point of
> view.
> also how much active glob2 on ysagoon server?
> Even if it is abandoned, I can still learn a lot by browsing through the
> code. It is bit harder without support.
> either way, thanks to all the developers and other contributors who did a
> fantastic work.
>
> Foe those who want more info:
> I want to develop stock market simulation, back testing engine, strategy
> performance analysis, fully automated order entry management in C++ and
> linux.
> I have already every thing that I need is developed in non c++ and in
> windows environment. It is fully functional. It is based on array
> processing. Still extremely fast for retail trading.
> But High frequency Trading wise, it is just not there. From software
> specifications wise: everything is clear, done and functional.
> with c++, it can not get the help of wide c++ optimization algorithmic
> support, libraries and so on.
> Linux, multithreading, c++ can get me there with speed.
>
> Unfortunately there is not a single c++/Linux/Active open source project out
> there, which will be doing the market analysis, like i want. (obvious
> reasons)
> I still think, glob2 is an excellent starting point for me as it is easier
> in a game to:
> 1. Understand what exactly we are trying to achieve here. Scope of work is
> much clear.
> 2. How it is achieved using the programming language (C++) and concepts
> (OO).
>
> Once i know how it is done in glob2, i can take the same knowledge and apply
> to the financial analysis project in my mind.
> Hope i am not on a wrong track of thinking here.
>
> Any comments/guidance from experienced c++ developers are appreciated. (I
> have just 6 months in to c++. :-))
>
> Regards,
> wimk.
>
> _______________________________________________
> glob2-devel mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/glob2-devel
--
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Bradley Arsenault