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Re: [glob2-devel] Todo List For Beta 4
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] Todo List For Beta 4 |
Date: |
Thu, 3 Jul 2008 21:39:38 +0200 |
> Our pathfinding algorithms are the state of the art; we cannot improve them in
> general,
I disagree.
Considering speed:
Reusing of old information like Bradley and I have proposed might
drastically increase the speed.
Considering effectiveness:
I proposed a heuristic to sometimes produce shorter paths
for "three-point"-pathfinding. We probably can do better.
> although we might tweak them for 1 wide passages.
Yes. We also could implement game features that prevent many 1 wide passages.
Maybe Leo's pavements. Or how about allowing buildings
to be moved? Let's say globs have to bring in x times "building size" many
"wood" and the building can shift one field, if there are no obstacles.
--
Kai Antweiler
- [glob2-devel] Todo List For Beta 4, Bradley Arsenault, 2008/07/02
- Re: [glob2-devel] Todo List For Beta 4, Kai Antweiler, 2008/07/03
- Re: [glob2-devel] Todo List For Beta 4, Bradley Arsenault, 2008/07/03
- Re: [glob2-devel] Todo List For Beta 4, Stéphane Magnenat, 2008/07/04
- Re: [glob2-devel] Todo List For Beta 4, Leo Wandersleb, 2008/07/04
Re: [glob2-devel] Todo List For Beta 4, Stéphane Magnenat, 2008/07/03
Re: [glob2-devel] Todo List For Beta 4, Leo Wandersleb, 2008/07/04