glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Glob2 Gameplay Unbalanced


From: Bradley Arsenault
Subject: Re: [glob2-devel] Glob2 Gameplay Unbalanced
Date: Fri, 9 May 2008 17:53:31 -0400


This does not match!
If you want to remove what you call "unbalanced", than the easiest and
efficient ways to do this are exactly to create overpowered and
unpredictable features.

If we want to increase the range of people that can play against each
other, we should increase randomness in powerful features as fruit.
Again - only for those players you want it.
--
Kai Antweiler

I agree with you that randomness is a balancing agent. But I mean that fruit is unpredictable in that it, in reality, only between 1-3 Inns are the ones that enemy warriors, workers, and explorers will examine when they consider a fruit conversion. And often, conversions aren't consistent. You'll be getting overloaded with conversions, and then nothing, and there is very little you can do to retaliate. The mistake here is losing the fruit race, and it is punishing, like all many player mistakes in Globulation 2.

--
Extra cheese comes at a cost. Bradley Arsenault.
reply via email to

[Prev in Thread] Current Thread [Next in Thread]