I've made changes to the behavior surrounding Fertility computation. It is now computed in the map editor and saved with the map. You get a dialog box that shows progress (yet another multi-threaded system). If you try to load a game from a previous map version (pretty much everything), it will compute these on the fly before starting the game. You'll see it. This new, locking behavior is much more stable then the previous behavior, and the multi-threading keeps the gui feedback going.
-- Extra cheese comes at a cost. Bradley Arsenault.
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[glob2-devel] Fixed state Fertility maps,
Bradley Arsenault<=