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Re: [glob2-devel] Re: glob2-devel Digest, Vol 62, Issue 12
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Re: glob2-devel Digest, Vol 62, Issue 12 |
Date: |
Sun, 13 Jan 2008 21:50:55 +0100 |
User-agent: |
KMail/1.9.6 (enterprise 0.20070907.709405) |
On Sunday 13 January 2008 18:37:11 Eduardo Alberto Hernández Muñoz wrote:
> Hi list,
>
> > > Stéphane Magnenat wrote:
> > > > While trying this feature, the game asserted because it attempted to
> > > > load sprite area frame 30, but the highest numbered frame in your
> > > > tar.gz is 29. I suppose that you have forgotten to send one image.
>
> Sheesh. I suck. Forgetting once is acceptable but twice... that's a
> huge slip. Attached should be area30.png and area31.png . The images
> are nothing important; replacing them with something else would have
> to be done anyways.
Thank you, now it does not crash any more.
>
> > You are correct, sorry, I didn't noticed that Eduardo is subscribed to
> > the mailing list. Eduardo, what is the status of harvesting area from
> > your point of view? What is working, what is not? Is it supposed to be
> > stable.
>
> Well, what I saw that is needed to make this work, is changing the GUI
> in the game(which should be completed), and in the map maker(did some
> work on this, but didn't tested if it does works, thought it doesn't
> saves the new areas currently). Besides that, the GUI stores the area
> in the map class, and I did some work on getting the workers to
> actually do something :p I'm not sure if I made any advances with
> that, since I never got the workers to respond to the area.
Ok. Do you plan to continue working on that ? Would you like us to create a
branch in globulation 2 mercurial repository ? Leo, do you have any wish
related to the bounty ?
Have a nice day,
Steph
--
http://stephane.magnenat.net