glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] some graphics in blender


From: Leo Wandersleb
Subject: Re: [glob2-devel] some graphics in blender
Date: Tue, 08 Jan 2008 00:49:30 +0100
User-agent: Mozilla-Thunderbird 2.0.0.9 (X11/20071230)

hi

my brother is interested but he doubts it makes sense to have that few polygones (tower has some 200 triangles).

can you give some figures on why you chose such a low poly count?
My aproach:
LOD world view:
entities (units/buildings/vegetation) will be 1 to 3 sprites each. that will still produce lots of data taking a 512x512 map with 512x256 entities = 400.000 sprites.

Most close up view:
20x20 squares containing at max 200 entities.
so i would spend some 1000 triangles on average per entity and some 5000 for big buildings like the pool (if needed)

to avoid the problem of popping artefacts when looking around i would restrict the view to something within the 90° (maybe 110°) fov vertical to the ground and set the LOD globally depending on the chosen zoom in 5 steps.

greetings, leo

--
Wer mir seinen Brief im verschlossenen Kuvert schicken möchte, kann das mit diesem Schlüssel tun:
http://wiki.leowandersleb.de/index.php/Public_Key




reply via email to

[Prev in Thread] Current Thread [Next in Thread]