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Re: [glob2-devel] some graphics in blender
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] some graphics in blender |
Date: |
Tue, 08 Jan 2008 00:49:30 +0100 |
User-agent: |
Mozilla-Thunderbird 2.0.0.9 (X11/20071230) |
hi
my brother is interested but he doubts it makes sense to have that few polygones
(tower has some 200 triangles).
can you give some figures on why you chose such a low poly count?
My aproach:
LOD world view:
entities (units/buildings/vegetation) will be 1 to 3 sprites each. that will
still produce lots of data taking a 512x512 map with 512x256 entities = 400.000
sprites.
Most close up view:
20x20 squares containing at max 200 entities.
so i would spend some 1000 triangles on average per entity and some 5000 for big
buildings like the pool (if needed)
to avoid the problem of popping artefacts when looking around i would restrict
the view to something within the 90° (maybe 110°) fov vertical to the ground and
set the LOD globally depending on the chosen zoom in 5 steps.
greetings, leo
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