[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] Globulation for OSX binary (and build patch)
From: |
Ethan Tira-Thompson |
Subject: |
Re: [glob2-devel] Globulation for OSX binary (and build patch) |
Date: |
Sun, 6 Jan 2008 21:57:59 -0500 |
I've updated the binary at:
http://ethan.tira-thompson.com/stuff/Globulation-0.9.1.dmg
... the old one had an issue in that it wasn't finding the data
directory within the bundle — apparently SDL has a "feature" where it
moves the current working directory up a level to the directory
containing the bundle (instead of leaving it at the root of the bundle
itself), which means that the current reference using "./Contents/
Resources" doesn't work.
More info:
http://meandmarkpublishing.blogspot.com/2007/12/changing-sdls-working-directory-on-mac.html
http://www.idevgames.com/forum/showthread.php?t=12954
I didn't catch this before because it was loading out of the data in
the build directory (cute) so it was working until I deleted the build
stuff... Hopefully this one is actually using the right files!
A patch to fix this is here (and now used in the updated binary):
http://ethan.tira-thompson.com/stuff/Globulation-OSX-workingdir.patch
Which basically makes a few Mac-specific calls right at launch to get
the bundle path and chdir back to it so everything else works as (I)
expected.
-ethan