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Re: [glob2-devel] Partial fix for lan games


From: Bradley Arsenault
Subject: Re: [glob2-devel] Partial fix for lan games
Date: Thu, 3 Jan 2008 11:55:40 -0500



On Jan 3, 2008 11:38 AM, Stéphane Magnenat <address@hidden> wrote:
On Thursday 03 January 2008 16:15:25 Bradley Arsenault wrote:
> On Jan 3, 2008 9:56 AM, Bradley Arsenault <address@hidden> wrote:
> > If thats what the problem is, then the solution is to use YOG client
> > events, and simply have the LAN game screen wait for that particular
> > YOGClientEvent to arrive.
>
> Actually, just taking a look at the code, your fix is correct.

Ok, sorry for my missunderstanding then. Yet I am puzzeled. Would
client->update() not block the gui? Especially if the network data is slow to
arrive? If this is the case, it is bad because it would make the program
appear frozen to the operating system.

Have a nice day,

Steph

--
http://stephane.magnenat.net


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