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[glob2-devel] Partial fix for lan games
From: |
Matthew Marshall |
Subject: |
[glob2-devel] Partial fix for lan games |
Date: |
Thu, 3 Jan 2008 00:21:24 -0300 |
User-agent: |
KMail/1.9.6 (enterprise 0.20070907.709405) |
I've found the problem with not being able to join a lan game. It's a simple
race condition: the client automatically connects to the first game, but
doesn't wait for the list of games to arrive. It happly reads the first item
of an empty list.
I've attached a two-line fix (as both a bundle and a patch, whatever is
preferred.)
But there's another problem: the game reports a desync immediately. Strangely
enough, the world dumps are identical. For now I just disabled the desync
check and played four or five games without a problem.
(I would put all of this on savanna, but I can't get it to load on my
cellphone internet connection.)
MWM
lanfix-bundle
Description: Binary data
lanfix-patch
Description: Text Data
- [glob2-devel] Partial fix for lan games,
Matthew Marshall <=