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Re: [glob2-devel] Water needed
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] Water needed |
Date: |
Mon, 05 Feb 2007 20:25:34 +0100 |
User-agent: |
Gnus/5.1007 (Gnus v5.10.7) XEmacs/21.4.20 (linux) |
> Sounds funny. but how about a well to raise fertility of the
> wheat/wood?
Yes, that makes sense. That would also give you additional control
for resource management.
> Next idea for the well: the well is 2x2 and needs workers. they walk
> in, come out 5s after that and splash some water in the near
> surrounding (walk 5 steps randomly and aply their water (blue
> ball)). Easiest would be to define the water gradient by the number
> of workers in the well both in size as in value and not calculate
> every splashing into the gradient.
This reminds me of two issues:
1. Could your new graphics algorithm be used to animate water in buildings
or resources?
Then I could also also imagine sources, or springs instead of wells.
2. When I'm looking at your big clouds, I would like to see them rain.
--
Kai Antweiler
Re: [glob2-devel] Water needed, Stéphane Magnenat, 2007/02/05