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Re: [glob2-devel] My observations on the CVS version
From: |
Donkyhotay |
Subject: |
Re: [glob2-devel] My observations on the CVS version |
Date: |
Wed, 27 Sep 2006 11:27:48 -0700 |
The game never remembered the unit changes previously so I'm not certain
what you're talking about changing it back to the way it was. I guess it
wouldn't be difficult to have the game permanently remember your unit
settings however personally I think that would be redundant as if you
want your units set for something specific at the beginning of the game
you just change it in the settings. I did go ahead and fixed the problem
where the mouse wheel and +/- were not remembering the settings in game
however I'm having a problem with my computer and I'm not able to
compile at this time to test it. Should work though, let me know if it
doesn't. I think the changes to the explorers balances out the units a
bit. I also changed the tower priority so it's now
explorers/warriors/workers/buildings instead of
warriors/workers/explorers/buildings. With this current setup we get a
classic RTS triangle, warriors kill towers which kill explorers which
kill warriors.
On Wed, 2006-09-27 at 12:33 -0400, Joey Marshall wrote:
> First of all, I really like the new settings I can set! :) That was
> pretty cool... once I figured figured it out (saw it in the settings
> to change it). But before I did, I got quite frustrated by the fact
> that the number of working globs kept on going to 1 (opposed to how it
> was before). Maybe make it how it was before, then have a checkbox in
> the settings for using the new automatic assignment numbers?
>
> I also played a 'custom game' a few times, and each time it crashed at
> least once... always shortly after showing my inns to the AI. I'm not
> sure on this, but I suspect 'Reach to infinity' is causing it. I
> haven't tested that though.
>
> I really like how the explorers work now (not harming buildings, but
> harming units quit a bit more).
>
> When playing those games, I knoticed I never made a destruction gfx
> for the level 1 school. I attached one, so if some one would add it,
> that would be great.
>
> Joey
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