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Re: [glob2-devel] no micromanagement implies possibility for more lively
From: |
Kai Antweiler |
Subject: |
Re: [glob2-devel] no micromanagement implies possibility for more lively towns |
Date: |
Tue, 29 Aug 2006 12:44:40 +0200 |
User-agent: |
Gnus/5.1002 (Gnus v5.10.2) XEmacs/21.4 (Constant Variable, linux) |
> Why not bring in other actions:
> free workers dance a conga line, globs that meet "talk and shake hands" from
> time to time eventually switching jobs or free workers repair buildings
> automatically by fetching the missing ressources without going to repair-mode.
> Warriors have tons of idle time. they could do training like pushups,
> training-fights, brawls with a crowd around, form pyramides play rugby, ...
There are two reasons against this:
1. If free units tend to cluster, they will block other globs.
This is especially unfavorable since globs don't have an influence
in the gradient calculation. Their influence on the pathfinding
happens right before the working glob runs into the conga line.
I guess we would have to write better avoidance routine.
Or make globs nonblocking in general. So that multiple globs could
be on the same field. (Since we never give orders to globs directly
this shouldn't be a problem.)
2. The graphics. Write on the wiki main page that we need glob animators.
Maybe someone will join in eventually who has time and talent to do it.
Autorepair would be a really nice feature. But then buildings should be
allowed to work properly during the repartion.
--
Kai Antweiler