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Re: [glob2-devel] Default flag settings cause World desyncs when playing
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Default flag settings cause World desyncs when playing on glob2 |
Date: |
Sun, 20 Aug 2006 22:01:34 +0200 |
User-agent: |
KMail/1.9.4 |
On Sunday 20 August 2006 20:42, Leo Wandersleb wrote:
> Today we played and ran into desyncs after 20s of playing.
> After first blaming the Windows Version for it I did some testing with 2
> instances of glob2 on my machine:
>
> If the default unit counts differ on the two instances world desyncs as
> soon as a flag is set.
Well, then it's up to the person who added default unit support to fix that.
Take care when adding feature to glob2, local settings are only allowed to
affect GUI and not core engine !
Steph
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