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[glob2-devel] Re: glob2-devel Digest, Vol 45, Issue 15


From: donkyhotay
Subject: [glob2-devel] Re: glob2-devel Digest, Vol 45, Issue 15
Date: Sat, 12 Aug 2006 02:15:41 -0500 (CDT)

I don't mind splitting up turrets, so long as there is either an upgrade to 
have them attack both or simply a turret that attacks both. Personally I think 
the idea of not allowing explorers to attack buildings only units is the best 
option for balancing out explorers in end-game without removing their attack 
ability completely. 


No, which are simply otherwise unstoppable, unless you're already very
very close to victory. Current GAEs decimate your settlement many times
faster than a warrior invasion.

I wouldn't have a problem with simply making level 1 towers not attack
air, leaving that to level 2 towers. I don't like the idea of having
separate ground and air attacking towers, because the ground attacking
towers take up almost too much space to afford on some maps already.

Bradley Arsenault wrote:
> It would atleast provide a late game defense from bird attacks which
> are otherwise unstoppable unless you can match their army and beat it.
>
> On 8/10/06, Leo Wandersleb <address@hidden> wrote:
>> if turrets become really strong but air only when at level3 that
>> would force an enemy who focuses 100% on birds to change tactics. i
>> like that idea ;)
>>
>>
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