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Re: [glob2-devel] news about me
From: |
Sébastien |
Subject: |
Re: [glob2-devel] news about me |
Date: |
Mon, 17 Jul 2006 08:26:44 +0200 |
User-agent: |
Thunderbird 1.5.0.4 (X11/20060623) |
Bradley Arsenault a écrit :
> On 7/16/06, Nuage <address@hidden> wrote:
>> Hello everybody!
>>
>> As one of the main coder, I want you to know a bit of what's
>> happening to me.
>>
>> I just got hired by Ubipictures, an Ubisoft team in Montpellier,
>> France. This is
>> the team who made "Rayman", "King Kong" and "Beyond Good and Evil".
>> They hired
>> me to add networking features into their engine, to play on LAN and
>> over the
>> internet with their games. I'll be the first and main network
>> programming guy
>> there! (just this team, not all Ubisoft).
>>
>> It's really a nice place, and a nice team. We play board game at
>> every lunch,
>> eating sandwiches. (oh, and we are currently looking for another
>> network guy for
>> another project if you can handle it and you need a job!)
>>
>> As you can guess, I'm kept under professional secret, and I can't say
>> anything
>> about the game we are currently working on.
>> But worse, I don't really know what I'm legally allowed to do for
>> other games.
>> Then I won't program much, or at least officially. But I'll always be
>> here, on
>> the mailing list, ready to answer questions about the network or
>> related to the
>> other part of glob2 that I programmed.
>>
>> Hey, and if you live there tell me so we can meet!
>>
>> Nuage
>>
>
> Interesting job. I don't think there are any laws keeping you from
> working on glob2, what you do in your time is your time, not paid
> hours, and not using code you've written during paid hours. Although I
> don't live in France, it seems unlogical they would put a restriction
> like that.
>
In France, everything produced during working hours or with your
employer material is the company's property... So if your code is
generic it's fine but if you use trick only known in your company, it
can be dangerous...