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[glob2-devel] Nicowar and desync


From: Stéphane Magnenat
Subject: [glob2-devel] Nicowar and desync
Date: Sun, 16 Jul 2006 22:05:44 +0200
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Hi,

Today we have been playing three players LAN games. Everyone was running 
ubuntu dapper with latest CVS. We played one game vs Nicowar and had desync 
after 15 minutes. We then played one game vs AICastor and had no desync at 
all. Of course, two sample is a trend, not stats, but I nevertheless have the 
feeling that Nicowar is not that stable in network game.  Nicoware is using 
float and that could surely trigger the desync. Bradley, could you remove any 
float in Nicowar ?
Another reason could be that as it consumes more CPU than Castor, desyncs 
happen more often, but I don't think that's the problem.

Thanks,

Steph

-- 
http://nct.ysagoon.com




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