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Re: [glob2-devel] mod proposal
From: |
Nuage |
Subject: |
Re: [glob2-devel] mod proposal |
Date: |
Sun, 26 Mar 2006 22:07:06 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051102 |
Hey, I really like these ideas!
In order to remember it, could you fill an entry in the bug tracker, with
severity as "wishlist", thank you. NCT and I discussed today that those kind of
idea get sometimes lost, because we have no track of it.
Nuage
Kai Antweiler wrote:
> Hi,
>
> I'd like to propose three mods, which might be easy to implement:
> (the second at least)
>
>
> 1. Timed Glob2:
> Since I can't spend hours and hours playing glob2, I would like a
> timer that could be set before the game. It should be visible during
> the game. When it's down to zero. The player who's done best wins.
> What this "best" means I don't know by now.
> But I like the idea of winning by outperforming the opponent better
> than exterminating it. Attacks might be more strategic - to put the
> opponent behind. (Think lemmings!)
>
> The important part would be that I can control the time I will spend.
> And therefore play more often.
>
>
>
> 2. Swamp:
>
> Each time a glob (maybe just worker) leaves a nonwater field, the
> field has a chance to be changed to sand (or if it is sand already -
> to water).
> Thereby the importance of resource management would increase. Also
> swarms become useless after a time and you would constantly be forced
> to adapt your cities. As time increases, racetracks decrease in
> usefulness an swimming pools become vital. So there is another change
> in strategy that has to be made throughout a game.
>
> And the most important thing:
> I think it fits well into the glob2 atmosphere, and could be easily
> implemented.
>
>
>
> 3. Changing water level:
>
> This could be a worms-like rising water that increases till the map is
> flooded. Buildings that are on a field which turns to water are
> destroyed including all globs inside.
>
> Or tides: Water just propagates a bit or withdraws -
> depending on which tide is right now.
>
> Or water withdraws constantly. Might increase the atmosphere on
> law resource maps.
> Swimming pools become useless by and by.
>