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[glob2-devel] Map editor GUI rewrite
From: |
Stéphane Magnenat |
Subject: |
[glob2-devel] Map editor GUI rewrite |
Date: |
Fri, 17 Mar 2006 10:04:25 +0100 |
User-agent: |
Thunderbird 1.5 (Windows/20051201) |
Hi,
As you all love rewrite so much, le met propose one ;-)
The map editor has been the first part of Glob2 written, even before the
libgag existed. It has been hacked several times since but in total
anarchy. It is the most unusable part of Glob2. So I suggest to rewrite
its GUI using libgag widgets and popup menus.
The idea is to have a menu bar at top, consisting in action and tool
icons, that will be:
For action:
- Load
- Save
- Quit
- Edit script
- Team properties (AI/human/...)
For tools:
- Selection
- Terrain and ressource brush
- Building brush
- Unit brush
Actions will popup modal menus, tool will popup drop down menu. Tools
have key shortcuts that popup menus just below the mouse for faster
operations.
I suggest to use 32x32 icons, same look as the tab icons in game
right-side menu. Any help drawing those icons is warmly welcome.
The bar will also contain the brush size and team add/remove.
This new editor should be much cleaner from a code side and much easier
to use from a mapper side.
Steph
- [glob2-devel] Map editor GUI rewrite,
Stéphane Magnenat <=