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Re: [glob2-devel] Embedded scripting language (again)
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Embedded scripting language (again) |
Date: |
Sat, 25 Feb 2006 08:42:28 -0800 |
On 2/23/06, Matthew Marshall <address@hidden> wrote:
> On Tue 21 Feb 2006 21:10, Bradley Arsenault wrote:
> > 1) A full, version and operating system portable vm dump, if desired
>
> IMHO, a far better solution would be to use Stackless Python[1]... a python
> implementation that doesn't use the C stack. It supports microthreads[2],
> along with serializing them in the middle of execution[3]. (This is really
> all we need.)
>
> One thing to note is that stackless does not yet support python2.4. However,
> this is planned for a PyCon sprint[4].
>
> > Cons:
> > 1) Is a large dependancy
>
> In the case of stackless, it would be worth considering including it in the
> distribution, especially as it doesn't have a release. This is how Blender
> and (I assume) EVE Online[5] do it. (Although, Blender uses standard
> CPython.) This would also allow cutting out unneeded modules. (Who needs to
> decode MIME email headers in a map script???)
>
> > 2) Can allow a hacker access to the underlieing system if he/she
> > is experienced enough and willing to work around all inplace security
> > features (python does have them)
>
> It might be better to say that python _had_ them. The restricted execution
> framework was disabled in python2.3[6].
>
> Perhaps omitting the 'os' and 'sys' modules and the 'file' type would be all
> that is necessary. At any rate, Blender had a _browser pluggin_ that would
> execute python code, so it's not like glob2 would be the first.
>
> I think that from a technical standpoint, python would work. The question I
> see now is, "is it overkill?" Although I would love to use my favorite
> language in my favorite computer game, Lua or Tea might work just as well,
> with far less overhead ... so ... I guess I'm not being much help here :D
>
> MWM
>
> [1] http://www.stackless.com/
> [2] http://www.stackless.com/wiki/Tasklets
> [3] http://www.stackless.com/wiki/Pickling
> [4] http://www.stackless.com/Members/rmtew/pycon2006
> [5] http://www.stackless.com/Members/rmtew/newsPyCon2006Pres
> [6] http://python.org/doc/lib/restricted.html
>
>
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>
Hehe Mathew knows python far better than i do. But you have to give me
credit for first suggesting it!
- Re: [glob2-devel] Embedded scripting language (again), (continued)
- Re: [glob2-devel] Embedded scripting language (again), Stéphane Magnenat, 2006/02/21
- Re: [glob2-devel] Embedded scripting language (again), Bradley Arsenault, 2006/02/21
- Re: [glob2-devel] Embedded scripting language (again), Martin Voelkle, 2006/02/22
- Re: [glob2-devel] Embedded scripting language (again), Bradley Arsenault, 2006/02/24
- Re: [glob2-devel] Embedded scripting language (again), Matthew Marshall, 2006/02/23
- Re: [glob2-devel] Embedded scripting language (again), Stéphane Magnenat, 2006/02/25
- Re: [glob2-devel] Embedded scripting language (again),
Bradley Arsenault <=
- Re: [glob2-devel] Embedded scripting language (again), Matthew Marshall, 2006/02/25
- Re: [glob2-devel] Embedded scripting language (again), Martin Voelkle, 2006/02/26
Re: [glob2-devel] Embedded scripting language (again), Martin Voelkle, 2006/02/20
Re: [glob2-devel] Embedded scripting language (again), Bradley Arsenault, 2006/02/20