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Re: [glob2-devel] New tutorial so wonderfull!
From: |
Andrew Sayers |
Subject: |
Re: [glob2-devel] New tutorial so wonderfull! |
Date: |
Sun, 12 Feb 2006 14:10:06 +0000 |
User-agent: |
Mutt/1.5.11+cvs20060126 |
> When the player is asked to produce an explorer, they're only told to
> produce one - this is apparently a bug, as they need at least two to
> discover the enemy base in time for later on in the game.
Actually, it says "you only need one, so wait until you've got two",
which is kinda confusing :) It should also say something like "swarms
can also produce warriors - we'll deal with them later", so the player
has a better chance of remembering about warriors when they're
introduced later on.
Also, it says that you'll learn what orange trees are for later, but you
never do. I think that should go in a different tutorial, and they
shouldn't be mentioned in this one.
Saving and reloading doesn't work, as the instructions go right back to
the start, instead of picking up where you left off. There's probably
not much that can be done about that (it's a limitation of SGSL), so the
text shouldn't encourage the player to save and reload. This is also an
argument in favour of splitting the game up into a campaign of quite
small units.
- Andrew
- [glob2-devel] New tutorial so wonderfull!, Bradley Arsenault, 2006/02/12
- [glob2-devel] Re: New tutorial so wonderfull!, Bradley Arsenault, 2006/02/12
- Re: [glob2-devel] Re: New tutorial so wonderfull!, Stéphane Magnenat, 2006/02/12
- Re: [glob2-devel] Re: New tutorial so wonderfull!, Kieran P, 2006/02/12
- Re: [glob2-devel] Re: New tutorial so wonderfull!, Stéphane Magnenat, 2006/02/12
- Re: [glob2-devel] Re: New tutorial so wonderfull!, Bradley Arsenault, 2006/02/12
- Re: [glob2-devel] Re: New tutorial so wonderfull!, Bradley Arsenault, 2006/02/26
- Re: [glob2-devel] Re: New tutorial so wonderfull!, Kieran P, 2006/02/28
Re: [glob2-devel] New tutorial so wonderfull!, Andrew Sayers, 2006/02/12
- Re: [glob2-devel] New tutorial so wonderfull!,
Andrew Sayers <=