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Re: [glob2-devel] Glob2: Grafics problem
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] Glob2: Grafics problem |
Date: |
Sun, 24 Apr 2005 21:45:29 +0200 |
User-agent: |
KMail/1.8 |
Hello,
> I have a problem with Glob2 0.8.13 and 0.8.14:
> When I choose to use SDL but not OpenGL the game runs really slow.
> If I enable OGL (which I do, because otherwise it's unplayable) I have
> strange graphics corruptions.
> The give and unit textures are.. disturbed, like somebody applied a
> noise filter of Gimp ingame, or as if the graphics memory was somehow
> corrupted.
> This problem is Glob only, other SDL and OGL games work fine.
> IIRC 0.8.10 also run fine.
Could you please send us a screenshot showing the graphic corruption ?
> My system specs:
> 1 GHZ AMD Athlon
> 512like MB Ram
> Gentoo Linux, Gentoosources 2.6.11-r4
> NVidiakernel: 1.0.7174
> NVidiaglx: 1.0.7174-r1
> 16 Bit color depth
>
> Can somebody help me with this problem?
We'll try :-)
I've a nvidia with debian and it works fine. Can anyone reproduce this
problem ?
Steph
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