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Re: [glob2-devel] Cleanups...
From: |
simon schuler |
Subject: |
Re: [glob2-devel] Cleanups... |
Date: |
Sun, 23 Jan 2005 18:16:44 +0000 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.5) Gecko/20041229 |
another trivial patch, that shouldn't change anything in the Game (just
for readability and coding style):
If NO_RES_TYPE is already defined, it should be used; no need to set the
other members, as they're undefined after setting type=NO_RES_TYPE.
simon
--- glob2/src/Ressource.h 2005-01-23 17:43:36.069312456 +0000
+++ glob2/src/Ressource.h.bck~ 2005-01-23 17:42:25.000000000 +0000
@@ -37,7 +37,7 @@
Uint8 amount;
Uint8 animation;
- void clear() {type=NO_RES_TYPE; }
+ void clear() {type=0xFF; variety=0xFF; amount=0xFF; animation=0xFF; }
//void setUint32(Uint32 i) { animation=i&0xFF; amount=(i>>8)&0xFF;
variety=(i>>16)&0xFF; type=(i>>24)&0xFF; }
Uint32 getUint32() { return animation | (amount<<8) | (variety<<16) |
(type<<24); }
};