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Re: [glob2-devel] Request
From: |
Cyrille Dunant |
Subject: |
Re: [glob2-devel] Request |
Date: |
Fri, 21 Jan 2005 21:32:11 +0100 |
User-agent: |
KMail/1.7.92 |
Le Vendredi, 21 Janvier 2005 21.19, Stephane Magnenat a écrit :
> Hello everyone,
>
> Plase think to the function you would like for setting the maximum prestige
> given the number of players in the map. Actually it is:
> prestigeToReach = std::max(MIN_MAX_PRESIGE,
> session.numberOfTeam*TEAM_MAX_PRESTIGE)
> where:
> MIN_MAX_PRESIGE = 500
> TEAM_MAX_PRESTIGE = 150
>
> Thx
>
> Steph
Just a thought: technically, the prestige limit should be absolute : why
should the prestige limit be higher if there are many teams ? I should say,
quite on the contrary, the opposite might make diplomacy much more useful.
I would, on the contrary, try to transform the markets in prestige-creating
machines: trading in gives you prestige, perhaps 10 per fruit, and fruits
would be stocked in the market even if no one wants to take them. This allows
for vicious bait and switch techniques... And killing off markets becomes
important...
CU
-- CFD