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[glob2-devel] Sprite creator
From: |
Stephane Magnenat |
Subject: |
[glob2-devel] Sprite creator |
Date: |
Sun, 2 Jan 2005 16:05:11 +0100 |
User-agent: |
KMail/1.7.1 |
Hello,
As you know, one of the goal for the 1.0 release is to have a fully working GL
backend, because it is much faster then software renderer. One way to achieve
it is to remove glSDL and write a clean GL backend. In this idea, I have
written a utilitiy, located in the tools/ folder on CVS, that takes a list of
png and create several 256x256 surface to hold them. This should allow
efficient use of graphic card memory.
Steph
--
http://nct.ysagoon.com
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