[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[glob2-devel] Post on happypenguin
From: |
Stephane Magnenat |
Subject: |
[glob2-devel] Post on happypenguin |
Date: |
Tue, 17 Feb 2004 22:22:55 +0100 |
User-agent: |
KMail/1.6 |
The suggestions of a guy on happypenguin.org. Note that I *won't* implement
all of them, but anyway it's interesting.
Steph
Great! 4/5 posted by Anonymous @ 198.182.36.197 on Feb 16 2004 12:54 AM
Thanks for this nice game, 4 stars out of 5 as of now! Keep up the _good_
work! :-) For the 1.0 there are some usability issues that need to be fixed:
- In high resolution, fonts are too small. Needs some auto-adjust and/or
manual configuration - Make messages clickable so that map jumps fast to the
corresponding area. Usefull when things come under attack. - Add a message
when an area of corn or other resources die up. - A/I of micromanagement
needs improvement: + Workers should be able to exchange goods between Inns +
Globules should return to Inn for food if needed at all times + Pssibility to
manually assign how many workers should carry which resource to which
building in that building's property menu. + In my games I often had
Explorers torn between two exploration flags. They did because they couldn't
decide where to go. + It's unrealistic that warriors cannot step over corn.
Although it's a nice thing to use in war tactics. + Need fine grained control
over "clearance" flag: When corn is needed, it should be possible to clear
some adjacent wood - the corn should then expand to where the wood was. -
Workers and worriers very much look alike. It's hard to get a quick overview
of what's exactly happening in a given area. - Globule's property menu should
display where it comes from and where it goes to and why. One can only see
this for workers carrying something. - Of course, I also cry for "more, more,
more" (buildings and specialists) - Opponent's A/I should be more
intelligent. They only build swarms and inns. Upon being attacked they should
react more agressively and try to re-conquer lost land. I find it not very
easy to get a foothold on some occupied island. But once there, expansion is
quite easy. A/I players should know this and prevent one from building
inns/hospitals/swarm on own land. *phew* Quite a wish-list! Even though the
list is long I don't want to say that this game is boring or incomplete. In
it's current state its very much playable and provides quite some fun! BTW,
is there a server program somewhere? Or do I simply use the "create game" to
host a game with some fellas? Again, thanks a lot for this free game!!! cfi
- [glob2-devel] Post on happypenguin,
Stephane Magnenat <=